Prince of Persia Sands of Time Remake Cancelled: What Went Wrong at Ubisoft

Chintan Jain
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End of an Era — Prince of Persia: Sands of Time Remake Cancelled

A(caps)fter nearly six years bouncing between hope and disappointment, Ubisoft just pulled the plug on Prince of Persia: The Sands of Time Remake. It’s official. The company confirmed the cancellation as part of a broader shake-up that also resulted in the termination of five other projects still in development. This remake was supposed to be a love letter to longtime fans, but it never hit Ubisoft’s quality standards—even after changing studios and starting over more than once.

With this, one of the messiest AAA game development stories in recent memory finally comes to a close. But honestly, it’s also a sign that Ubisoft’s priorities are shifting. The risks associated with big-budget games continue to rise, and Ubisoft's approach to handling its franchises is also evolving.

Prince of Persia Sands of Time Remake cancelled by Ubisoft after long development

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Why Ubisoft Pulled the Plug

Ubisoft didn’t beat around the bush: the game just wasn’t good enough. They said the remake needed more time, money, and technical fixes than they could justify. Rather than put out something that would drag down the original’s reputation, they decided to cut their losses.

They did admit this was a tough call. Teams put years into the project, and the fans—well, expectations were sky-high for one of gaming’s most iconic action-adventure series.

This isn’t just a typical cancellation. It’s more like a strategic reset for Ubisoft than a single project going wrong.

A Messy Development From Start to Finish

From Reveal to Reboot

Ubisoft first showed off the remake during its 2020 Ubisoft Forward event and aimed for a 2021 release. But fans were quick to slam the early footage—graphics looked outdated, animations felt stiff, and the general direction seemed off. The game got delayed again and again, and then came the big move.

In 2022, Ubisoft handed the project from their Pune and Mumbai teams to Ubisoft Montreal—the studio that made the original.

Full Production Came Too Late

By June 2024, the company finally said full production was underway, targeting 2026 for release. Even with the reboot, progress dragged. Internal reviews kept pointing out problems with gameplay, animation, and just overall feel.

At that point, Ubisoft had to make a choice: keep sinking resources in, or walk away. They chose to walk.

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Ubisoft’s Big Restructure

This cancellation wasn’t a one-off. Ubisoft announced a major company overhaul, splitting its franchises into five new business groups. Along with Prince of Persia, they axed:
  • Four secret projects—including three new IPs
  • One mobile game, which most people think was Assassin’s Creed Jade
The message is pretty clear: Ubisoft wants to focus on proven franchises and take fewer wild swings.

Ubisoft announces cancellation of Prince of Persia Sands of Time Remake

Cancelled vs Delayed — Ubisoft’s Current Portfolio Snapshot

Category Games Affected Status
Cancelled Prince of Persia: Sands of Time Remake Development stopped
Cancelled 3 unannounced new IPs Scrapped
Cancelled Assassin’s Creed Jade (rumoured) Mobile project halted
Delayed Unannounced FY2026 title Pushed to FY2027
Survived Beyond Good & Evil 2 Still in development
Delayed Multiple AAA franchises Timeline extended

What’s Next for Prince of Persia?

Ubisoft insisted the Prince of Persia series isn’t dead. They called it a legacy with real future potential. Sounds like they’re thinking about reinventing it, not just remaking old games.

Look at Prince of Persia: The Lost Crown. That game got great reviews and proved people still care about this series when developers try something new instead of just leaning on nostalgia.

So, the next Prince of Persia games probably won’t be big-budget remakes. Expect more stylised gameplay, smaller scopes, and quicker turnarounds.

Ripple Effects for Assassin’s Creed, Far Cry, and Rainbow Six

Ubisoft also pushed back seven games across its next three years. Here’s what that means:
  • No release window yet for Assassin’s Creed Hexe
  • The next Far Cry is still under wraps
  • Rainbow Six projects are taking longer than planned
They already postponed some big launches in May 2025 after Assassin’s Creed: Shadows. The new approach? Give teams more time, protect the brands, and avoid messy launches.

Prince of Persia Sands of Time original game and cancelled remake comparison

Why AAA Remakes Keep Failing

The Sands of Time mess isn’t unique. Remaking AAA classics is tougher than it looks:
  • Game engines keep changing, making remakes a moving target
  • Costs get out of hand fast, with no guaranteed payoff
A lot of studios just don’t realise how hard it is to update old mechanics while hitting modern standards. Ubisoft’s move shows that the industry is getting more realistic about what these projects actually take.

Could Sands of Time Still Make a Comeback?

A straight remake? Forget it. But a reboot or spiritual successor is still on the table. Ubisoft might return to the Sands of Time story, but with new mechanics, a fresh design, and a tighter focus.

Honestly, that fits better with Ubisoft’s new way of running things—smaller teams, tighter scopes, and fewer bets on nostalgia alone.

FAQs

Why did Ubisoft cancel Prince of Persia: Sands of Time Remake?

Ubisoft just couldn’t hit the quality bar they wanted, at least not without sinking way more time and money into it.

Was the remake close to coming out?

Not really. Even though the team was in full production mode, a lot of the core systems still needed a major overhaul.


Ubisoft restructuring leads to multiple game cancellations including Prince of Persia

Is Prince of Persia gone for good?

Nope. Ubisoft says they’re still interested in the series.


What other games got cancelled?

They scrapped four unannounced projects, plus one mobile game—most likely Assassin’s Creed Jade.

Are Assassin’s Creed games getting delayed?

Yeah. Some of the big Assassin’s Creed titles don’t even have release dates anymore.

Conclusion — A Tough Call, But Maybe the Right One

Scrapping the Prince of Persia: Sands of Time Remake closes the book on a messy chapter. Ubisoft could’ve pushed out a half-baked remake, but they decided to hold back instead of risking the franchise’s reputation. Sure, fans miss out on a game they’ve wanted for years, but this move might actually keep the series alive in the long run.

Ubisoft’s shake-up means fewer games coming out, longer waits, and, hopefully, more focus and creativity. For Prince of Persia, that could mean something new and bold down the line, instead of just trying to redo what’s already been done.

Cheers!

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